Medical Doctor

Overview
The role of the Medical Doctor is simple. Your job is to heal the injured people that find their way into medbay, and to occasionally perform the necessary surgery. While the overall job is simple, occasionally some people become lost in what to do, in certain situations. That's why this page is here.

Tools
Right off the bat, you have a myriad of tools at your disposal. You'll notice that when you spawn, you are immediately carrying a Medkit. You should always have one of these in your hand, or in your backpack. This contains the base essentials of saving anyone's life.

The Medkit contains: In most scenarios, these four things alone can bring someone from critical back to life. Most of these things are common knowledge, but I will discuss what they're for anyways.
 * A Health Analyzer
 * Two Ointments
 * Three Bruise Packs
 * A syringe of Inaprovaline

A health Analyzer does just what it's name says. It Analyzes someone's Health. Simply click on a person with it in your hand, and information will be displayed in the chat. This will be talked about further on.

The syringe of inaprovaline is often highly misunderstood, and rarely used. Many people don't know what it actually does, and some think it actually heals people. It doesn't. Inaprovaline is used to stop, or decrease the rate of decline in someone's health. i.e., injecting it into someone in crit will slow their condition from worsening, giving you more time to heal them.

Then there are bruise packs. These are one of the most commonly needed, and used items. The bruise pack heals brute damage. Very useful. The next item is Ointment. Much like the bruise pack, only this heals Burn damage.

These are just your basic items. The more advanced ones will be looked at later on.

What do I do now?
So, your decked out in your white clothes, lookin' all fancy n' smart and stuff, and you've got your medkit. Now what? What the fuck do I do?! Well, this is when you wait. What're you waiting for, you ask? You're waiting for the inevitable point in time where someone walks towards medbay, covering the floors with blood. This is your time to shine. Let this person into medbay, and pull out your Health Analyzer. Click on them with it, and you'll get the information. Here is an example.

Analyzing Results for Robusted McDerpHonk:

Overall Status: 40% healthy

Damage Specifics: 0-0-60-0

Key: Suffocation/Toxin/Burns/Brute

Body Temperature: 36.6647°C (97.9964°F)

Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject Burn Injury Status O.K | Severe anatomical damage detected

When you analyze someone's vitals, this is what you will see(Mostly). The first thing you can see is "Overall Status". This is basically someone's remaining health. If someone has 50 points of damage, they will be fifty percent healthy. If they have 60 points of damage, they will be 40% healthy, etc.

Some people get confused by the numbers(Even though the key is right below them).

It goes like this. The first set of numbers indicates suffocation damage. If someone has gone without oxygen for a certain amount of time, they will accumulate points in this area.

The second set of numbers indicates Toxin damage. This is the least common damage type you will run into. Toxin damage is accumulated when you ingest..Well... Toxins. Things such as inhaling plasma, being injected with toxins, or mutagen, and radiation will all give you toxin damage.

The third set of numbers shows Burn damage. One of the more common damage types, this can be gained by being shot with lasers, being electrified, being in fires, and being exposed in extreme cold(Like space.)

The final set of numbers is Brute damage. This is by far the most common type of damage. This damage type is can be accumulated by being punched, or hit with ANY object, whether it be fists, oxygen tank, or toolbox. Being shot by bullets also gives you brute damage, and so does poly-acid to the face(Loliunno).

The next thing seen is Body Temperature. Now, this CAN be important, as body temperature does affect someone's rate of decline. Something too high, or too low, would be bad. The ideal temperature is 36.6647°C (97.9964°F)

The rest can generally be ignored, its just more detailed versions of the above. If you don't feel like deciphering the numbers, you can look at those.

Fixing the problem!
So you have his vitals. What now? Are you really wondering that? Isn't it obvious!? HEAL HIM! This current subject has suffered brute damage. So, as a basic medical doctor, bring him down into safer location and ask him to strip. This is so you can see where the damage is located. This is VITAL. Without knowing where the damage is located, your items such as bruisepacks or ointment, will be wasted. Once the location of the injuries is discovered, target that location(By clicking on the person on the upper-right corner of your screen, where the injuries are), and then click the patient. Usually two bruisepacks should heal someone like that up. With that done, analyze his vitals to make sure he's okay, dress him up, and send him on his way.

CONGRATULATIONS! You've just successfully healed your first patient! Don't you feel great? Good. That's the basics, right there. The only thing needed to be covered along with that, is how to heal the two other types of damages. So lets talk about that.

More Damage?
The first type, Suffocation, is easy to fix. There are two easy ways to fix suffocation damage. The first is CPR. Now, this is more time consuming, but it works. Remove your mask, or headgear, and then the patients. The proceed to click on the patient, once every 6-7 seconds. You will begin to perform CPR.(I'm fairly certain this does infact heal suffocation damage, but I'm not entirely sure.) The next is marginally easier. Find an Oxygen Deprivation kit. These are generally found in Oxygen Lockers. Open it, take out a Dexalin pill, and feed it to the patient. This should heal them of their suffocation damage.

Then there is toxin damage. On the table with medkits, there are Toxin kits. Open one of these, and take out either a syringe, or an Anti-toxin pill. Either will work. Inject the patient with a few units, or feed him a pill or two, and he should be good within time.

Advanced Medicine
In this section, we will discuss the title. Advanced Medicines. Your main tools of the bruise-packs, ointment, dexalin, and anti-toxins can fix most injuries, but in some cases, you will need something more effective. This is where chemistry comes into play. Head over to their window, and you can ask them to make a few things for you. These are most of the medicines you will ever need from chemistry. There are a few more, but I'll talk about those later. Just head over to the chemistry window, and ask 'em to make a bit of whatever you need. Sometimes you can ask them for all of them, to be ready for any situation.
 * Bicaridine: A chemical agent highly effective at treating brute damage. Administered through injection, or pills. Ten units can heal most injuries.
 * Arithrazine: A chemical that is extremely useful in healing the worst of toxin damages. Though, may cause some internal injuries, which are simple to cure. Administered through syringe.
 * Dermaline: Used in pill, or injection form, Dermaline is highly useful for treating patients with high levels of burn damage. Much more efficient than kelotane.
 * Dexalin Plus: Much the same as dexalin, but works to a much higher extent. Used in the most extreme cases of oxygen deprivation. Most commonly used as pills.
 * Alkysine: A medication used to treat brain damage. Highly useful, and highly recommended. Pill, and injection form.
 * Tricordrazine: A multi-purpose medication, effective in treating most fields of damage. Injections are the most effective.
 * Spaceacillin: An antibiotic used in treatment for certain diseases. Injection is best.

Note: Tricordrazine is VERY useful, and it is recommended you have some on hand at all times. Simple to make, just add equal portions of Anti-toxin, and Inaprovaline to a beaker, and there you go. Tricord!

CRITICAL INJURIES
So, going about your day as usual, treating the occasional robusted clown or assistant, healing burn damage and sometimes slacking off, and something happens! Someone is dragging a body to medbay, screaming at you through the window, "HELP! HE'S IN CRIT! HELP HIM!".

And so, you've encountered your first critical patient. This is where the real rush of being a medical doctor comes in. First thing you need to do is stay calm. Rushing around in a situation like this can fuck you, and your patient over. Bring them into medbay, and the first thing you should do, FIRST THING: '''INJECT HIM WITH INAPROVALINE! '''

There are two ways to go about saving someone in a critical state. The first is, in my opinion, the most reliable, and safest method. It's the way I always go when saving someone in crit. The second method is the Cryo Chambers, something few people know how to properly done. They will be covered in another section.

So, you've injected him with inaprovaline. This will slow his rate of decline enough to give you time to save him. So, after you've injected him a few times with Inaprovaline, analyze his injuries. Chances are if he's been in critical state for long, he has some suffocation damage. It's useful to pop a dexalin pill in his mouth at this time, to give you even more time to save him. So with those things done, move on to treating his injuries. With the bruise-pack, or ointment method, strip them of their clothing, target the injured location, and apply the items. Otherwise, use the appropriate advanced medicine while performing CPR to help keep the patient stable.

If you've followed these steps correctly, then chances are your patient should be up and running within the next few minutes. Congrats! You just truly saved someone's life. But it doesn't always work out this way. Sometimes, people are just too far gone to save and they'll die mid-treatment, or are dead before they even get here. And so, we move on to cloning.

Cloning
If you have competent Geneticist(s), Chief Medical Officer, or a Research Director, chances are you won't personally be cloning anyone. Which is good. More time for you to spend fixing up your patients. Just drag the dead body over to genetics, and chances are someone will grab, and clone him. To learn the cloning process, please visit the Geneticist page.

Cryo Chambers
'''THIS PART OF THE GUIDE WILL BE UPDATED WITH THE PROPER INFORMATION SOON! '''

Surgery!


Other than your duties for healing injured people, occasionally you will have to perform surgery. The three most common surgeries you will perform are Eye Surgery, an Appendectomy, and Brain Surgery(

Usually to borg someone). This section will tell you how to perform these, and more.

First, look at the surgery room. This is west of the room with the three sleepers in it. Inside, you will see all the tools you'll need for surgery. The tools in the room should be on the tables, and as follows: With these tools, you can perform any of the necessary surgeries. Make SURE you have all of these tools before you begin a procedure. They will all be on the tables throughout the room. The locker for anesthetics is outside surgery, to the left.
 * Scalpel
 * Circular Saw
 * Surgical Drill
 * Retractor
 * Hemostat
 * Cautery
 * Man-Machine Interface(MMI)

Remember, before every surgery, you can give the patient an anesthetic. This is mostly for RP purposes, surgeries can be done without them. So, have your patient strip down, and place them on the operating table. The computer above can read your their vitals, and you can also equip the Medical Hud to check their health. Now, place the anesthetic on them by clicking, and dragging their character onto you. Click on their back with the hand wielding the anesthetic tank, and on their mask with the hand wielding the breath mask. Once these are on, click "Set internals", ad begin.

EYE SURGERY
Fixes Blindness.
 * 1) Aim for the eyes, and use the scalpel.
 * 2) Use the retractor on the eyes.
 * 3) Use the hemostat on the eyes to stop any bleeding.
 * 4) Use the cautery to seal the wound.

BRAIN SURGERY
Used to place a brain into an MMI. Or to just debrain someone.. Note: You can place a brain back into a body by clicking on the patient with no brain, with the brain in your hand(Head must be targeted).
 * 1) Aim for the head, and use the scalpel.
 * 2) Cut open the skull with the Circular Saw
 * 3) Cut connective tissues with the Scalpel
 * 4) Cut the spine with the saw.
 * 5) Place the brain into an MMI, or into the freezer.
 * 6) Ship the brain to robotics to be borged.
 * 7) Place the body in the morgue.

APPENDECTOMY
Use for someone who has appendicitis. Note: Remember to dispose of the inflamed appendix...Or feed it to the patient. Whatever.
 * 1) Aim for the groin(Underwear/Whatever), and use the scalpel.
 * 2) Hemostat to stop the bleeding,
 * 3) Use retractors to spread the incision.
 * 4) Cut the appendix with the scalpel.
 * 5) Use the hemostat to extract the appendix.
 * 6) Use the cautery to seal the wound.

Remember, after every surgery, if you had set them on an anesthetic, click and drag from the patient to your character, and TURN OFF THEIR INTERNALS. Wake them up, have them take the tank and mask off, get dressed, and then send them on their way. You have just completed the three necessary surgeries. Congrats. That is essentially it for the guide to Medical Doctor. Once you've read this, you are ready for nearly any situation.

Tips!

 * The medical belt is rarely used, but very, very useful. You can store syringes, beakers, pills, medicine bottles, and other things in it. Be sure to grab one of these, either in the surgery room, or in medical storage.
 * ALWAYS have a syringe full of tricord. They can help save someone seriously injured relatively quickly, and can help shorten their visits to you.
 * While the CMO Hypospray may seem all neat and useful, I don't recommend you try to steal it. It's a good way to get yourself robusted by running around injecting people with it, even if you are helpful.
 * Remember to keep a stock of all the necessary medicines and tools. You want to be prepared for any injury.
 * The medbay is your home. The outside world is dangerous. Staying in medbay will often keep you safe, but some people find it enjoyable to go out and FIND patients to treat. Do whichever you wish.
 * You can store medkits in your backpack. While it's a bad idea to horde the items, it's good to have a medkit or two in your bag for separate circumstances.