Geneticist

Description
So you've decided being ordinary mortal is boring and want to play god? With geneticist it is possible, despite being very hard. It is not a job for beginners unless you want to sit and punch monkeys all day and ocassionaly clone people.

"I'm a God, how can you kill a God?"
Actually, you are not a god, but you do get some godly powers indeed. Turning monkeys into humans and vice versa, giving lives or taking them away, super powers - You get the idea.

How is it done
Your monkeys are most important in your lab, it's what are you going to work with (unless you're a horrible person and use your geneticist buddy as a lab rat) First thing you might want to do is turn a monkey into human then saving his clean SE. This is done by grabbing the monkey and throwing it into DNA modifier you modifying block 14, which always means species, other blocks are either super powers or disabilities. Which one is which is up to you to find out. Once your monkey is human (less than 8xx on block 14) you should save the SE, unless you radiated poor monkey alot, you monster.

"Guys why is radio so silent?" "Guys?"
Saving SE with transfer buffer option allows you to unscrew what you screwed up with yours or someone's SE, just create an injector and inject yourself with clean SE but be careful because it is a difficult task when you're blind. Avoid blindness like fire, use your penlight then point it at someone's eyes to see if they're blind. If they can see their pupils will narrow, everything else is generally easily fixed. (unless you got a seizure, then good luck)

Fantastic one
Discovering super powers is mostly based on luck, and you need LOTS of patience. Blocks 2,4,6,8,10,12 and 13 CAN but DO NOT HAVE TO contain super power, to have chance in activating a super power you have to radiate block untill it spells out DAC, for example, super power can get activated by FBD, but cannot by BAC or DAB. If you modify a block to be higher than 8 and nothing seems to happen to the humanified monkey you have either: Other than seizure, tourettes and blindness you cannot avoid disabilities by any way other than trial and error. Try injecting yourself new SE if you suspect it contains a super power, if it does absolutely nothing to you it means you have struck a jackpot.
 * Discovered a super power
 * Discovered deafnessGOD_DAMN_IT.png
 * Discovered seizure, which will show up later and is most annoying since it's hard to fix it when it kicks in
 * Discovered lightheadness

HULK SMASH!1!11!
You can discover following powers: telekinesis, hulk, xray and space immunity. Telekinesis is deemed to be most robust super power, and is VERY destructive if paired with xray, it is not so easy to get them all, injecting yourself SE with xray and hulk when you already have telekinesis might remove telekinesis, not give you hulk and give you xray instead. If you're lucky you'll have more than 1 super power. Y ou're already lucky to have 1, greedy bastard