Medical Doctor

Overview
The role of the Medical Doctor is simple. Your job is to heal the injured people that find their way into medbay, and to occasionally perform the necessary surgery. While the overall job is simple, occasionally some people become lost in what to do, in certain situations. That's why this page is here.

Tools
Right off the bat, you have a myriad of tools at your disposal. You'll notice that when you spawn, you are immediately carrying a Medkit. You should always have one of these in your hand, or in your backpack. This contains the base essentials of saving anyone's life.

The Medkit contains: In most scenarious, these four things alone can bring someone from critical back to life. Most of these things are common knowledge, but I will discuss what they're for anyways.
 * A Health Analyzer
 * Two Ointments
 * Three Bruise Packs
 * A syringe of Inaprovaline

A health Analyzer does just what it's name says. It Analyzes someones Health. Simply click on a person with it in your hand, and information will be displayed in the chat. This will be talked about further on.

The syringe of inaprovaline is often highly misunderstood, and rarely used. Many people don't know what it actually does, and some think it actually heals people. It doesn't. Inaprovaline is used to stop, or decrease the rate of decline in someone's health. i.e., injecting it into someone in crit will slow their condition from worsening, giving you more time to heal them.

Then there are bruise packs. These are one of the most commonly needed, and used items. The bruise pack heals brute damage. Very usefull. The next item is Ointment. Much like the bruise pack, only this heals Burn damage.

These are just your basic items. The more advanced ones will be looked at later on.

What do I do now?
So, your decked out in your white clothes, lookin' all fancy n' smart and stuff, and you've got your medkit. Now what? What the fuck do I do?! Well, this is when you wait. What're you waiting for, you ask? You're waiting for the inevitable point in time where someone walks towards medbay, covering the floors with blood. This is your time to shine. Let this person into medbay, and pull out your Health Analyzer. Click on them with it, and you'll get the information. Here is an example.

Analyzing Results for Robusted McDerpHonk:

Overall Status: 40% healthy

Damage Specifics: 0-0-60-0

Key: Suffocation/Toxin/Burns/Brute

Body Temperature: 36.6647°C (97.9964°F)

Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject Burn Injury Status O.K | Severe anatomical damage detected

When you analyze someone's vitals, this is what you will see(Mostly). The first thing you can see is "Overall Status". This is basically someone's remaining health. If someone has 50 points of damage, they will be fifty percent healthy. If they have 60 points of damage, they will be 40% healthy, etc.

Some people get confused by the numbers(Even though the key is right below them).

It goes like this. The first set of numbers indicates suffocation damage. If someone has gone without oxygen for a certain ammount of time, they will accumulate points in this area.

The second set of numbers indicates Toxin damage. This is the least common damage type you will run into. Toxin damage is accumulated when you ingest..Well... Toxins. Things such as inhaling plasma, being injected with toxins, or mutagen, and radiation will all give you toxin damage.

The third set of numbers shows Burn damage. One of the more common damage types, this can be gained by being shot with lasers, being electrified, being in fires, and being exposed in extreme cold(Like space.)

The final set of numbers is Brute damage. This is by far the most common type of damage. This damage type is can be accumulated by being punched, or hit with ANY object, whether it be fists, oxygen tank, or toolbox. Being shot by bullets also gives you brute damage, and so does poly-acid to the face(Loliunno).

The next thing seen is Body Temperature. Now, this CAN be important, as body temperature does affect someone's rate of decline. Something too high, or too low, would be bad. The ideal temperature is 36.6647°C (97.9964°F)

The rest can generally be ignored, its just more detailed versions of the above. If you don't feel like deciphering the numbers, you can look at those.

Fixing the problem!
So you have his vitals. What now? Are you really wondering that? Isn't it obvious!? HEAL HIM! This current subject has suffered brute damage. So, as a basic medical doctor, bring him down into safer location and ask him to strip. This is so you can see where the damage is located. This is VITAL. Without knowing where the damage is located, your itmes such as bruisepacks or ointment, will be wasted. Once the location of the injuries is discovered, target that location(By clicking on the person on the upper-right corner of your screen, where the injuries are), and then click the patient. Usually two bruisepacks should heal someone like that up. With that done, analyze his vitals to make sure he's okay, dress him up, and send him on his way.

CONGRATULATIONS! You've just successfully healed your first patient! Don't you feel great? Good. That's the basics, right there. The only thing needed to be covered along with that, is how to heal the two other types of damages. So lets talk about that.

More Damage?
The first type, Suffocation, is easy to fix. There are two easy ways to fix brute damage. The first is CPR. Now, this is more time consuming, but it works. Remove your mask, or headgear, and then the patients. The proceed to click on the patient, once every 6-7 seconds. You will begin to perform CPR.(I'm fairly certain this does infact heal suffocation damage, but I'm not entirely sure.) The next is marginally easier. Find an Oxygen Deprivation kit. These are generally found in Oxygen Lockers. Open it, take out a Dexalin pill, and feed it to the patient. This should heal them of their suffocation damage.

Then there is toxin damage. On the table with medkits, there are Toxin kits. Open one of these, and take out either a syringe, or an Anti-toxin pill. Either will work. Inject the patient with a few units, or feed him a pill or two, and he should be good within time.

Advanced Medicine
In this section, we will discuss the title. Advanced Medicines. Your main tools of the bruise-packs, ointment, dexalin, and anti-toxins can fix most injuries, but in some cases, you will need something more effective. This is where chemistry comes into play. Head over to their window, and you can ask them to make a few things for you. These are most of the medicines you will ever need from chemistry. There are a few more, but I'll talk about those later. Just head over to the chemistry window, and ask 'em to make a bit of whatever you need. SOmetimes you cna ask them for all of them, to be ready for any situation.
 * Bicaridine: A chemical agent highly effective at treating brute damage. Administered through injection, or pills. Ten units can heal most injuries.
 * Arithrazine: A chemical that is extremely useful in healing the worst of toxin damages. Though, may cause some internal injuries, which are simple to cure. Administered through syringe.
 * Dermaline: Used in pill, or injection form, Dermaline is highly useful for treating patients with high levels of burn damage. Much more efficient than kelotane.
 * Dexalin Plus: Much the same as dexalin, but works to a much higher extent. Used in the most extreme cases of oxygen deprivation. Most commonly used as pills.
 * Alkysine: A medication used to treat brain damage. Highly useful, and highly recommended. Pill, and injection form.
 * Tricordrazine: A multi-purpose medication, effective in treating most fields of damage. Injections are the most effective.
 * Spaceacillin: An antibiotic used in treatment for certain diseases. Injection is best.

Note: Tricordrazine is VERY usefull, and it is recommended you have some on hand at all times. Simple to make, just add equal portions of Anti-toxin, and Inaprovaline to a beaker, and there you go. Tricord!