Setting Up the Singularity Engine

Welcome to responsibility!
So, you have decided to play as an Engineer that actually does their job instead of stealing the RCD and going crazy? Good decision, hopefully the Station won't lose power as quickly now.

Preparations after login.
Right, the first thing you need to do is get yourself a Rig Suit. There is one on a rack in the power control room. That's the small room at the top left of Engineering you usually go into to steal things from storage. If you're the Chief Engineer, you have a suit on a rack in your office, along with some nice shiny Magboots. Yes you do have to help if you're the Chief. You can delegate tasks, you're the boss after all, but you do have to do at least something.

Okay, so you have your Rig Suit on. You're ready to start up the containment field, but first you have a choice to make.


 * Open your backpack and take out the box, then open that and grab the emergency oxygen tank from inside, then place that in your suit storage slot. (to the right of the backpack slot) This method allows you to carry more things, but you need to watch your O2 levels carefully.
 * Take an Oxygen tank from the dispenser and replace your Industrial Backpack with it. (Drag the backpack to a hand slot to remove it) This method removes your ability to lug around a giant backpack full of things. (unless you keep it in your hand) However, the larger O2 tank should last you the entire round.

Okay, put your PDA into your storage slot 1 and your toolbelt into your belt slot. (The one that had the PDA in it) Remember to put on a mask and open the valve on the O2 tank.

Now you are ready. Leave via the one of the two airlocks at the bottom of Engineering, next to the Radiation Collectors. I suggest you walk out here as one slip could send you drifting. Remember that you can change your drift direction by throwing something in the direction you want to go away from. Your toolbelt has a large variety of useful objects. (note - you will need your wrench, screwdriver, and wires.)

The Containment Field.
So you are outside, and you haven't frozen or suffocated. Great job. You will see a bunch of useless grates, some wires, and a sort of turret-looking thing. The only thing of interest to you right now is the Field Emitter, that's the turret. Click it with an empty hand to turn it on. You do not want to stand in front of it when it fires as the laser will burn your eyes and burn you. Also, don't stand too close for long, it tends to emit sparks which will burn your skin and knock you flying. There are four of these to set up. Don't bother taking the extras from storage, these four will work just fine on their own.

Right, the Emitters are all turned on, and the strange pillars now have a green bar. Go click the pillars with an empty hand, remembering that the emitters can blind you if you're shot by them. If at any time you are within one square of the field between two activated Generators, you will be electrocuted, you will go flying, your heart may stop from the electrocution. Lucky for you, these Generators take a bit of time to start up once you click them. Use the time to get away from any danger areas. Getting stuck inside the completed Containment Field is a VERY stupid thing to do, and if this happens you deserve to get eaten by the singularity when someone else turns it on.

Okay, the Confield is up. Time to setup the Particle Accelerator.

The Particle Accelerator.
The Particle Accelerator is in the room in the center of Engineering. Make sure you have your Optical Meson Scanners on. There is a pair on the floor just outside this room on the left. The Chief starts the game wearing some. Use the wrench to secure all of the pieces in their original positions. If (when) you push a piece, pull and rotate it back into position. (Right click the piece to do these) Once you have all of these pieces secured, you need to add some wiring to each piece. Do so. Now, close all of the panels with your screwdriver. Good job, the Particle Accelerator is now ready to go.

Receiving power from this whole setup.
Before you can start up the Accelerator, you must first make sure you are generating power, otherwise all your work was for nought. Take five Plasma Tanks from the dispenser in the power control room, now put them in the Radiation Collectors (click the empty-ish space on the collector with a Plasma tank in hand) and then turn them on. (click the green button with an empty hand) A purple screen should slide out of the collector when activated. When the Collectors are off, you may remove the Plasma tanks with a Crowbar, or add more plasma to increase their ability to take in the radiation. (not that you would need to do so...)

Now go and setup the SMES units in the power control room. That's the three large white things with meters and buttons at the top of this room. You'll want to set the Input to 100,000 and set it as Auto, then leave the output as it is. (50,000, Online) This will ensure that these SMES units (essentially giant rechargable batteries) output enough power to run the station, whilst taking in enough to store for a long time in case of emergency. (usually sabotage or admins thinking the round is too boring)

You are now ready to start up the giant swirling vortex of doom.

Starting her up. (Forming the Singularity)
Go back to the Particle Accelerator. Click the control panel with an empty hand. If it detects missing parts, click refresh. If there are still missing parts after this, scroll back up to the "The Particle Accelerator" section. Set the power to 2 (maximum) and turn it on. Now head to the bottom of the room. You will see bursts of purple particles exiting the emitter and flying towards the Singularity Generator. Now we play the waiting game.

Once the singularity forms, it is but a tiny 1x1 reddish baby vortex. Aww, so cute! But it is of no use to us at this point. Wait some more.

"Oh wow, it grew! it is now a reddish 3x3 vortex." Nice, but not quite good enough. Wait some more. (This is the point at which most people turn down the power. This does not work. Nine times out of ten, the Singularity will shrink to 1x1 and you will get no electricity)

"Oh gods, it's beautiful! The singularity is now a massive 5x5 purple vortex with a pulsating red core. It is perfect!" Do not worry, you are perfectly safe as long as the containment field stays on and you are wearing a RIG Suit (for the radiation) and Meson Scanners. (if your character looks into the singularity without them, you can pass out) Now is the time to turn down the power. Go back to the Accelerator control panel. Turn the power down to Zero, and leave the Accelerator on.

Congratulations! You have just setup the Singularity Engine! Electricity for all!

You can seal the Accelerator room up for extra security. The Singularity is a powerful weapon in the hands of a traitor. Just stand outside the room and click one of the control panels with an empty hand. (or your card) The shutters will close and that area is now locked until someone comes along and opens it with either an Engineering, Security or Captain access level.

But wait, more power is needed. Keep your Rig Suit and O2, and grab a few coils of wire. It's time for Setting up the Solar Arrays. The round now starts with the solar arrays fully operational.

"I forgot to turn the power down... The singularity just grew into a giant blue 7x7 vortex of doom." You sir, are screwed. Call the emergency shuttle - if you can. This thing pulls EVERYTHING in range towards it. Including things that are bolted or welded to the station. Such as the containment field generators. It is now free. It even rips walls from the floor. Engineering now has no atmosphere. Called that shuttle yet?

Notes.

 * You need to be wearing Optical Meson Scanners when the Singularity is online. Looking directly at the Singularity without them can cause you to pass out. If you are outside when this happens, you will die as to look into the singularity, your character must be close enough for the singularity's gravity to affect you.
 * If the Singularity gets loose and eats a lot, it WILL cause lag. In this case, it may be made to disappear magically. (by an admin)
 * The singularity has recently been fixed. Keep an eye out for any remnants of the spontaneous escape bug.
 * Update to the previous. The singularity will not move unless it is at critical mass. (Blue with red core, 7x7) Even when at critical mass, the singularity will not destroy the Field Generators, even if it is sitting on top of them.