Medical Doctor

Overview


The role of the Medical Doctor is simple. Your job is to heal the injured people that find their way into medbay, and to occasionally perform the necessary surgery. While the overall job is simple, occasionally some people become lost in what to do, in certain situations. That's why this page is here.

Tools
Right off the bat, you have a myriad of tools at your disposal. You'll notice that when you spawn, you are immediately carrying a Medkit. You should always have one of these in your hand, or in your backpack. This contains the base essentials of saving anyone's life.

The Medkit contains: In most scenarious, these four things alone can bring someone from critical back to life. Most of these things are common knowledge, but I will discuss what they're for anyways.
 * A Health Analyzer
 * Two Ointments
 * Three Bruise Packs
 * A syringe of Inaprovaline

A health Analyzer does just what it's name says. It Analyzes someones Health. Simply click on a person with it in your hand, and information will be displayed in the chat. This will be talked about further on.

The syringe of inaprovaline is often highly misunderstood, and rarely used. Many people don't know what it actually does, and some think it actually heals people. It doesn't. Inaprovaline is used to stop, or decrease the rate of decline in someone's health. i.e., injecting it into someone in crit will slow their condition from worsening, giving you more time to heal them.

Then there are bruise packs. These are one of teh most commonly needed, and used items. The bruise pack heals brute damage. Very usefull. The next item is Ointment. Much like the bruise pack, only this heals Burn damage.

These are just your basic items. The more advanced ones will be looked at later on.

What do I do now?
So, your decked out in your white clothes, lookin' all fancy n' smart and stuff, and you've got your medkit. Now what? What the fuck do I do?! Well, this is when you wait. What're you waiting for, you ask? You're waiting for the inevitable point in time where someone walks towards medbay, covering the floors with blood. This is your time to shine. Let this person into medbay, and pull out your Health Analyzer. Click on them with it, and you'll get the information. Here is an example.

Analyzing Results for Robusted McDerpHonk:

Overall Status: 50% healthy

Damage Specifics: 0-0-50-0

Key: Suffocation/Toxin/Burns/Brute

Body Temperature: 457.153°C (854.875°F)

Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Severe burn damage detected | Subject brute-force injury status O.K

When you analyze someone's vitals, this is what you will see(Mostly). The first thing you can see is "Overall Status". This is basically someone's remaining health. If someone has 50 points of damage, they will be fifty percent healthy. If they have 60 points of damage, they will be 40% healthy, etc.

Some people get confused by the numbers(Even though the key is right below them).

It goes like this. The first set of numbers indicates suffocation damage. If someone has gone without oxygen for a certain ammount of time, they will accumulate points in this area.

The second set of numbers indicates Toxin damage. This is the least common damage type you will run into. Toxin damage is accumulated when you ingest..Well... Toxins. Things such as inhaling plasma, being injected with toxins, or mutagen, and radiation will all give you toxin damage.

The third set of numbers shows Burn damage. One of the more common damage types, this can be gained by being shot with lasers, being electrified, being in fires, and being exposed in extreme cold(Like space.)

The final set of numbers is Brute damage. This is by far the most common type of damage. This damage type is can be accumulated by being punched, or hit with ANY object, whether it be fists, oxygen tank, or toolbox. Being shot by bullets also gives you brute damage, and so does poly-acid to the face(Loliunno).

The next thing seen is Body Temperature. Now, this CAN be important, as body temperature does affect someone's rate of decline. Something too high, or too low, would be bad. The ideal temperature is 36.6647°C (97.9964°F)

The rest can generally be ignored, its just more detailed versions of the above. If you don't feel like deciphering the numbers, you can look at those.